The VisionRacer Blog

HDMI 1.4 stereo 3D arrives on Xbox 360

Tuesday, November 22, 2011

A while back, Eurogamer ran a report revealing that full-resolution stereoscopic 3D using the HDMI 1.4 standard was coming to the Xbox 360. Five months on, Batman: Arkham City is the first shipping game to utilise it.

Previously there has been some confusion as to whether the Xbox 360 hardware is physically capable of carrying the HDMI 1.4 stereoscopic 3D signal. There was some concern that the older HDMI 1.2 standard supported by the Xbox 360 couldn't be extended in the same way that the HDMI 1.3 controller in the PlayStation 3 was repurposed to support the new standard.

However, the release of Batman: Arkham City confirms that from a hardware perspective, any Xbox 360 with an HDMI port can offer the same level of support as the PlayStation 3. Our analysis of the game confirms that the two consoles are both outputting the same 1280x1470 60Hz signal. This comprises of two native 720p images, with 30 lines of blanking information between them.

So how is HDMI 1.4 output possible on older consoles? It turns out that the new standard is rather conservative. A 1280x1470 framebuffer actually requires less bandwidth than native 1080p - and both Xbox 360 and PlayStation 3 have supported that for ages. Even 3D Blu-Ray movies only run at with the equivalent bandwidth of 1080p at 48 frames per second - well below the 1920x1200/60Hz max of the interface. So HDMI 1.4 support on an HDMI 1.2 console boils down to making the hardware output a custom resolution and nothing more.

In terms of Arkham City itself, the game uses the same TriOviz technology as Gears of War 3 - though the Epic title was restricted to the half-res side-by-side functionality we've seen on other 360 stereo 3D games. Curiously though, while both games seem to be operating at native 720p on both platforms - as we would expect - the Xbox 360 version seems to have a one pixel wide blur across the whole image.

From EuroGamer

F1 2011 – Graphics Comparison

Friday, October 14, 2011

MotoGamesTV has put together a very interesting comparison video, showing the PC & Xbox 360 versions of Codemasters’ recently-released F1 2011 title side by side.

With the current generation of consoles aging and PCs becoming more and more powerful, the console versions are starting to fall behind in eye candy. Check out the video below to see the differences in F1 2011 as the console version does not just come with lower-resolution textures and less details but also different lighting as the PC version.

New Xbox 360 Compatible Fanatec Wheel Coming

Monday, November 29, 2010
Following the complete sellout of the limited Porsche 911 Turbo S, Fanatec’s only wheel compatible to the Microsoft Xbox 360 (aside from the normal PC & Playstation 3 compatibility of all FanatecPosche wheels), the company has now released first hints at a new cross-compatible wheel that will be revealed soon.

Fanatec’s Thomas Jackermeier has already given some hints without giving away exact specs and details:

Hint 1: It is again the top of the line product at Fanatec

Hint 2: Just like the PWTS Pure it will be offered as a standalone wheel as well as in different bundles.

Hint 3: It is not orange and has no yellow stripe in the middle of the wheel rim

Hint 4: It is licensed by a German sports car maker (surprise, surprise!. But don’t worry this will not make the wheel significantly more expensive. Just more beautiful.

Until Fanatec releases more details, we´re free to guess which Porsche model the new wheel will be based on. In the meantime, you can check out the VirtualR review of the excellent Turbo S wheel here, giving you an idea what to expect of a top of the line Fanatec wheel. As mentioned at the beginning, the wheel is not available anymore, sometimes used models pop up on eBay though, selling for quite steep prices.

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